Creative Technologist

Director of Engineering, Halon Entertainment

About

I'm Rogerio Gasi. I lead engineering at Halon Entertainment, a studio that helps filmmakers plan and visualize their stories through previs and virtual production. I started out making mobile games in Brazil, spent five years at EA, and eventually found my way to Hollywood. I've been part of 50+ film and TV projects and around 100 game titles.

I love the intersection of technology and storytelling, and right now I'm working at the intersection of AI and creative production. The work I'm most excited about hasn't been made yet.

Selected Credits

Mission: Impossible - The Final Reckoning

Visual Effects Engineering Director: Halon Entertainment

2025

The Mandalorian

Visual Effects Head of R&D: Halon Entertainment

2019

The Batman

Visual Effects Engineering Director: Halon Entertainment

2022

Kingdom of the Planet of the Apes

Visual Effects Engineering Director: Halon Entertainment

2024

Ballerina

Visual Effects Engineering Director: Halon Entertainment

2025

MSG Sphere

Real-time Fisheye Camera: Halon Entertainment

2019

All Film & TV Credits

A Minecraft Movie Visual Effects Engineering Director: Halon Entertainment
2025
Doom: The Dark Ages (Video Game) Additional idTech Development / Director of Engineering: Halon Entertainment
2025
Fly Me to the Moon Visual Effects Engineering Director: Halon Entertainment
2024
Beverly Hills Cop: Axel F Engineering Director: Halon Entertainment
2024
Atlas Visual Effects Engineering Director: Halon Entertainment
2024
Masters of the Air (TV Mini Series) Engineering Director: Halon Entertainment
2024
Argylle Visual Effects Engineering Director: Halon Entertainment
2024
MrBeast Glass Cube Virtual Production Game
2024
Aquaman and the Lost Kingdom Visual Effects Engineering Director: Halon Entertainment
2023
The Hunger Games: The Ballad of Songbirds & Snakes Visual Effects Engineering Director: Halon Entertainment
2023
The Last Voyage of the Demeter Engineering Director: Halon Entertainment
2023
Mission: Impossible - Dead Reckoning Part One Engineering Director: Halon Entertainment
2023
John Wick: Chapter 4 Visual Effects Engineering Director: Halon Entertainment
2023
Cocaine Bear Engineering Director: Halon Entertainment
2023
Slumberland Engineering Director: Halon Entertainment
2022
Pinocchio Visual Effects Engineering Director: Halon Entertainment
2022
The Lost City Engineering Director: Halon Entertainment
2022
Red Notice Engineering Director: Halon Entertainment
2021
The Suicide Squad Visual Effects Engineering Director: Halon Entertainment
2021
Snake Eyes Visual Effects Engineering Director: Halon Entertainment
2021
Bill & Ted Face the Music Head of R&D: Halon Entertainment
2020
The Call of the Wild Head of R&D: Halon Entertainment
2020
The Laundromat Head of R&D: Halon Entertainment
2019
Ford v Ferrari Head of R&D: Halon Entertainment
2019
Ad Astra Head of R&D: Halon Entertainment
2019
X-Men: Dark Phoenix Head of R&D: Halon Entertainment
2019
Aquaman Technical Director: Halon Entertainment
2018
The Meg Technical Director: Halon Entertainment
2018
Pacific Rim: Uprising Technical Director: Halon Entertainment
2018
The Orville (TV Series, 12 episodes) Technical Director: Halon Entertainment
2017
War for the Planet of the Apes Technical Director: Halon Entertainment
2017
Spider-Man: Homecoming Technical Director: Halon Entertainment
2017
Transformers: The Last Knight TD: Halon Entertainment
2017
Ghost in the Shell Technical Director: Halon Entertainment
2017
Logan Technical Director: Halon Entertainment
2017
Kong: Skull Island Technical Director: Halon Entertainment
2017
Monster Trucks Technical Director: Halon Entertainment
2016
Deepwater Horizon Technical Director: Halon Entertainment
2016
Ghostbusters Technical Director: Halon Entertainment
2016
Alice Through the Looking Glass Technical Director: Halon Entertainment
2016
10 Cloverfield Lane Technical Director: Halon Entertainment
2016
XCOM 2 (Video Game) Technical Director: Halon Entertainment
2016
Tom Clancy's The Division: Survival Technical Director: Halon Entertainment
2016
Star Wars: The Force Awakens Technical Director: Halon Entertainment
2015
Jurassic World Visual Effects TD: Halon Entertainment
2015
Tomorrowland Technical Director: Halon Entertainment
2015

History

Mobile Games (2005 to 2013)

Started porting mobile games at LocZ in São Paulo, working on titles like Castlevania, Dragon Quest, and Samurai Shodown on devices with 64KB of RAM. Joined EA when they opened the Brazil studio and spent 5 years there, rising from Software Engineer to Development Manager. Was part of the team that transitioned the studio from 2D (J2ME, BREW) to 3D (C++, OpenGL ES). Shipped FIFA, Real Racing 2, Need for Speed, The Sims, Tetris, and dozens more. Managed development and QA teams across offices in Montreal, Romania, Hyderabad, and Brazil.

Real Racing 2FIFA 12FIFA 10FIFA Manager 09FIFA UEFA Euro 2008Need For Speed: ShiftThe Sims 3Tetris TouchSporeHarry Potter and the Half Blood PrinceMonopoly Here and NowMost WantedGame of LifeCastlevaniaDragon Quest IKing of FightersSamurai ShodownX-Men 3Call of Duty 2

VR, Motion Capture, and Games (2013 to 2018)

Worked on real-time motion capture at Hero Live in São Paulo, building systems that streamed XSens body capture and Faceshift face capture over UDP to remote Unreal Engine clients. Actors could perform from another country. Led mobile engineering at Gazeus Games, shipping 20 games in one year. Started consulting for Halon Entertainment remotely from Brazil, building VRVCam (a UE4 plugin for directors to shoot scenes inside Unreal) and optimizing VR performance (90-120 FPS on DK2).

Gun BlastPlush JumpPlushie Mania

VFX and AI at Halon (2019 to Present)

Joined Halon full-time as Director of R&D, then became Director of Engineering. Built the studio's production pipeline with AYON, Perforce, Maya, and Unreal Engine. Set up virtual production stages with LED volumes, NDisplay, and Vicon motion capture. Now focused on AI and 3D generation: exploring how machine learning, Gaussian splatting, neural rendering, and AI agents can be brought into creative production workflows.

Published Work

Case Study

From Git to Perforce: Why the Avatar Previs Creators at Halon Went All-In Perforce

Open Source

ae-mcp After Effects MCP server for AI agent control of Adobe After Effects

Academic

"Open-source delay discounting assessment software: Development and usability" 2025